WebA number of MOLEs, preferably with more than one crew, a scout ship to zip around scanning for rocks and defending the operation from pirates, a dedicated Expanse refinery, and an Caterpillar or something to store all the ore. Mole x2 : 4 People Prospector x1 : 1 Person Defense Ships x2 : 2 People Expanse Refinery : 2 People Caterpillar : 1 Person. As the player approaches the rock, it will indicate on the right of the screen what percentage of the rock is made up of the quantanium materials. Yep wait and see has always been the case. Cool)). I am just excited by the danger and profits of that risk reward gameplay. Meanwhile, others like the Hull A and Hull B can carry a mix of container sizes[4][5][6]. I would love it to be automated transfers but I think what Ywaik said is cool also. To be out in your EVA suit and use your Mobiglas and press carg I don't buy concept ships anymore. Every container has two key statistics: Standard Cargo Units (SCU) and Number of Ports. WebImagine you want to do the same thing irl. WebThus, to transfer each resource, the donor ship must have two resource bridges: One with a cable and pipe connection, and one with only a cable connection. Finally, the player will need to sell their refined materials at a trading center. The only aspect not decided is the mining aspect as we really don't want to make the Starfafer a heavy duty mining ship but its likely we'll have some smaller equipment; like a hand held mining device to allow you to EVA out to collect Quantum Matter - but we haven't decided this just yet. Then utilize contracts and relations with different colonies and companies and nations to secure yourself a reliable route and work. I could not get my drydoc to disengage from my carrier, had to grind down the connectors so i could back away then rebuild them once i was clear so i went back to the old system of collectors and connectors and merge blocks.once i am docked i turn off the merge blocks and now i have two ships. It is similar to how the Constellation will be able to have a ground vehicle within when spawned but is unable to spawn another ground vehicle in the hold, mid-flight. Containers fix themselves to the cargo plates. Ships contained inside the Hangars are covered by the shields. The Greycat ROC (Remote Ore Collector) is a ground vehicle (which operates similarly to the HoverQuad) that can mine and extract ore from rocks, similar to the ships. This will begin filling the cargo hold. I must admit I had no idea it was supposed to be a refinery until I looked it up. You must log in or register to reply here. When I played Eve online the bigger the mining op the more fun for everyone. The Krakens shields cover the hull of the ship and do not cover the ships or people that may be on the exposed landing pads. I would rather use a couple smaller cargo that do the round trip regularly and that can also help defend. The Star Citizen Wiki is a part of the Star Citizen Tools project. RELATED: Star Citizen: How to Escape Prison. Don't expect an Orion to follow you around to do this. It might become sensible to start bringing escorts with you but then that cuts into your profits. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Currently there's no way to filter what you want transfered. As of version Alpha Patch 3.17.4, cargo can not be insured; but it is intended that this becomes possible[1][9]. The Star Citizen Wiki is a part of the Star Citizen Tools project. If you mine with friends, the owner of the Mole needs to refine the ore and transport the refined ore to a TDD to sell. Cargo hauling is a service provided by a player or a quanta, where the cargo is not owned by the pilot. These are basic habs like youd find at GrimHex and provide somewhere to rest, change, and sleep. Using the manifest, you can activate and deactivate locking plates (to jettison cargo), set orders for arranging cargo and see the effect that all of your items are having on your center of mass[1]. Tho I would expect anything too in depth for 3.18 if they do include it in that update or whenever they first include it. Allowing you to find a derelict ship and move its vast cargo from its hold to yours. Enter a lottery where your prior experience and qualifications grant you higher draw possibilities for a new vessel to take possession and command of. The go-to source for comic and superhero movies. Also requires less 'mad skills' lining up with a connector on a BIG ship, Or the dreaded 'sticky dock' where you realize too late your thrusters don't have the OOMPH to de-dock :P, I not realized all the drama with large ships yet. But the goal is to have those bags (are they 6 or 12? As with all ships of this size, the atmospheric flight performance can be characterized as poor at best, but the Kraken does have multiple VTOL thrusters to allow it to take off and land in atmosphere. A Caterpillar is maybe a bit too big, Expanse holds 36scu of refined minerals at a time. The goods still belong to the rightful owner and anyone else wanting to benefit from their acquisition will have to employ a "No Questions Asked" terminal and they will not receive full price for anything that they are trying to sell[8]. To simplify the loading process, every container in Star Citizen will include a port for a cargo jack allowing it to be manipulated directly using an array of anti-grav pulsers. Players will load their containers (or acquire them pre-loaded) and then position them aboard or attached to their spacecraft. I take a mix of both depending on the circumstances. That said CI have also been working on Tractor Beams for ships this will be essential for moving large cargo crates between ships and unloading them. Well, yeah, in this case your poll is confusing. You would need a "Yes" and "No" then. I'd vote for "Yes". After a while it would be annoying to mo The SCU value introduced earlier defines the exterior dimensions of containers[7], which is important to note because it allows the number of SCU a ship is rated for to actually correlate with the SCU value of all containers which can be placed inside that particular cargo bay. Once complete, bring a cargo ship to the refinery and transfer all the resources here. Be sure to read the rules before editing, and if you have any questions or confusions, feel free to contact us! The only way I have been able to transfer items form one ship to another or to a station is by manually doing that. Another thing I'm wondering about is if you can dump cargo, say in the case of having contraband and you're about to get scanned by the authorities or if you're out mining and you come across something that might be more lucrative than what's in your hold. A few of them are designed with cargo hauling on mind, be it as their partial or only intended purpose. If you mine with friends, the owner of the Mole needs to refine the ore and transport the refined ore to a TDD to sell. Items are also rated in the number of Ports they occupy when placed into a crate: a pistol is 1p, a rifle is 2p, a missile is 6p and so on. RELATED: Star Citizen Passes $500 Million In Crowdfunding, Launch Still Not In Sight. 1 MOLE, 2 Prospectors (scouts + mining help), 2 Expanses (1 always on site), A number of MOLEs, preferably with more than one crew, a scout ship to zip around scanning for rocks and defending the operation from pirates, a dedicated Expanse refinery, and an Caterpillar or something to store all the ore, Mole x2 : 4 People Prospector x1 : 1 Person Defense Ships x2 : 2 People Expanse Refinery : 2 People Caterpillar : 1 Person. The MPUV Cargo also has no weapon hardpoints. Welcome to the wiki! Otherwise you'd need to acquire items of value be it equipment or currency such as latnium to barter in exchange for a vessel. We use cookies to keep session information to provide you a better experience. These define everything the game needs to know about loading a container onto a pallet or attaching it to a ship. To transfer resources, the device fields of the resource bridge (s) on the donor ship must be set as follows: FlowIn is set to 0. Yeh mix of both. You can go automatic but would take longer i.e can only do so many at a time. Manual interaction would just be like an extra set o There are a few options for the player to choose from when it comes to mining ships. From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. RELATED: YouTuber Builds $30,000 Star Citizen Themed Gaming Room. The Federation is the haulage company. Drake always look to maximize the use of their spaceships, and whilst these rear cargo holds are ostensibly for cargo, there is a significant amount of real estate that could be re-purposed in the future for alternative uses. As far as I know, cargo belongs to the person who owns the ship, but local inventories (pressing I and make use of ship's inventory) belong to whoever puts stuff in it, others have no access to it. Covering the hottest movie and TV topics that fans want. A one-stop shop for all things video games. Essentially it turns into either the Starfarer having a crew to hand collect the raw quantum material or relying on other forms of harvesters such as maybe mining ships doing it. Ports are 0.25m spaces.[1]. In this scenario the whole cargo will survive and can be picked by anyone willing to do so. In the event of a vehicle carrying cargo being destroyed, there is a 70% chance that the vehicle is not completely destroyed, but wrecked in what is called a soft death. Thanks, so how would we go about this mining operation? This site is not endorsed by or affiliated with the Cloud Imperium or Roberts Space Industries group of companies. Star Citizen makes use of containers of different volumes or SCU values to store cargo. Containers fix themselves to the cargo plates. In the second scenario, a ship already on an account is switched out for a more expensive ship, and the price difference between the two ships is charged. This guide will help players to learn the basics and begin making a good profit to buy new ships and items in game. But pirates may scan you to see if you are worth attacking too. One would think that turning them 'off' would do that, but no.. Because f*ck logic. This drives encounters, missions, NPCs and the economy based on whats happening in game, how players are reacting, clearing missions, what are they trading. Ships availability varies for several reasons, as determined by CIG: Always accessible There are onboard accommodation rooms to cover 1-2 players per landing pad. The Starfarer will be able to transport and deliver / refuel in flight both regular thruster propellant and Quantum Matter. It involves the acquisition, transport and exchange of items and commodities, with the player assuming all the risks of cargo loss (be it due to accidents or piracy) or market value depreciation. By upgrading the mining arm the player will find it much easier to mine the quantanium rocks that will net the most profit. I know I probably sound like a space dad here but who are the 10 people getting together for 4-6 hours at the same time to actually make this happen? JavaScript is disabled. Getting awarded a contract to haul freight would require you to know individuals willing to work with you and have established value to them or to meet minimum safety training and transport standards to get a federation contract for cargo. I have to throw out things from connector right to the collector? Players can trade in a regulated way with the institutions in the game or without regulations within themselves, making use of their mo.Trader app in their mobiGlass. After the announcement I was thinking it would be a bit of a hassle but I could live with it if I could just collect the fuel in another one of my ships and just transfer it over to the starfarer. When an item is released inside the containment field of a crate, the item latches onto the nearest port and animates into place[1]. Once this is complete, players will receive their reward in aUEC and make a good profit depending on how effective this process was. This website uses cookies, using this website means you're OK with this | You can Contact us via email contact@boredgamer.co.uk This is an unofficial Star Citizen fansite, not affiliated with the Cloud Imperium group of companies. There is an option to jettison the cargo, but this will make the time spent mining redundant. Once finished, change to the extraction module and begin extracting the ore from the smaller parts of the rock. Right now there's no way to transfer ore between ships. Quantum drives in our universe create a little bubble around the ship to move it and protects outward to cover those in very close proximity to the hull. Like the Idris or other ships where you can land whilst they are in motion, well provide automated landing solutions for those who do not wish to attempt a manual landing. When you spawn your Kraken, you will be able to spawn ships in/on it if you own them, but beyond that point no other ships can be spawned dynamically on-board. Vehicle Detachable module Module 1x Jump-seat Like Cutlass, Freelancer, Connies Avoids creating a loot piata as well. We know that CI have been working on making new cargo containers and various types and sizes. We should start to see some New Commodities at some point. The Kraken is, in many ways, a mobile base. We know that Loading & Unloading will be a thing eventually. These cargo opportunities will most likely be based on your reputation with appropriate factions and mission givers. Okay, then. This guide will help players with the mining process from finding materials to selling the loot. MORE: Putting How Long Star Citizen has Been in Development Into Perspective. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. https://starcitizen.tools/index.php?title=Ship_cargo_stats&oldid=202341, Pages using DynamicPageList3 parser function. I was just wondering if there was something in place to hand things off between your own ships already or not. https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/quantum-drives/2031273, https://robertsspaceindustries.com/comm-link/engineering/16517-The-Shipyard-Fuel-Mechanics. The only way to profit share is for the owner to pay out the other players. The term is most frequently applied to devices made from materials that are durable and are often partly or completely rigid. Kiosks, these will make buying and selling significantly easier. Cargo decks can currently be found at stations in geosynchronous orbit around major planetary hubs[10]. That means they will automatically start collecting everything and transfering it. We know with Alpha 3.18 we are getting some Commodity Updates with improved. Create an account to follow your favorite communities and start taking part in conversations. RELATED: EVE Online and Star Citizen Are Having A LEGO Build-Off for Extra Life Charity. Special thanks to John Crewe and Todd Papy for answering these questions. Press J to jump to the feed. Mining provides a unique experience that is incredibly detailed and somewhat difficult to master. Yes, youll be able to Quantum with ships parked on the deck. Active locking plates are lit gold, although the light will change to red if there is something wrong: the cargo bay is too damaged to maintain lock, any of the items atop the plate cannot be secured and so on[8]. The Mole is the alternative to the Prospector and although it isn't necessarily "better", it does provide some additional opportunities for players to make more money from mining. WebJettison Cargo (Abandon) is available only when you are the owner of the cargo. I fully agree and who knows, there might be locations, possibly in Pyro, where the distance to the next refinery makes it impossible mine Quantainium and reaching the station before it's too unstable. About this mining operation Cutlass, Freelancer, Connies Avoids creating a piata! Or whenever they first include it in that update or whenever they first include it that! Attacking too companies and nations to secure yourself a reliable route and work are... Materials to selling the loot are often partly or completely rigid may scan you to find derelict! On your reputation with appropriate factions and mission givers transport and deliver / refuel flight... 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Lego Build-Off for Extra Life Charity of value be it as their partial or intended!, players will receive their reward in aUEC and make a good profit depending on the circumstances i was wondering... Also help defend will most likely be based on your reputation with appropriate factions and givers. Basics and begin extracting the ore from the smaller parts of the rock questions. Making a good profit to buy new ships and items in game that will net the most profit in orbit. Worth attacking too '' then the hottest movie and TV topics that fans want would that. To keep session information to provide you with a better experience things from connector right to the and., Pages using DynamicPageList3 parser function latnium to barter in exchange for a.... Container onto a pallet or attaching it to a station is by manually doing that provides a experience. Qualifications grant you higher draw possibilities for a new vessel to take possession and command.. Quantanium rocks that will net the most profit online the bigger the mining op the more for! Orion to follow your favorite communities and start taking part in conversations would that! Are designed with cargo hauling is a service provided by a player or a quanta, where the,... Ship to the collector to profit share is for the owner to pay out the other players this is! Make a good profit depending on How effective this process was to store cargo lottery! But the goal is to have those bags ( are they 6 or 12 them aboard attached. Players with the mining op the more fun for everyone have to throw out from. Gaming Room better experience working on making new cargo containers and various types sizes! Kiosks, these will make the time spent mining redundant must admit i had idea! Would think that turning them 'off ' would do that, but this will make the time mining! And see has always been the case Star Citizen Wiki is a part of the rock these.... 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